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dwarf fortress pot

DF2014:Large pot

Pots, also known as large pots, are containers that function much like barrels, and have the same capacity, but can be made from materials other than wood or metal, such as stone, ceramic, and glass. The game refers to these containers sometimes as “pot” and sometimes as “large pot” but there is no actual distinction.

For most uses, large pots can replace barrels. However, stone pots are usually heavier than wooden barrels, so tasks that require moving stone barrels may be slowed to some extent compared to wooden ones. (See “material selection”, below).

Note, however, that large pots cannot replace barrels in all situations. Some tasks may specifically require “barrels”, and some workshops specify a barrel for their construction, e.g. an Ashery.

Large pots can be made from stone by a stone crafter at a craftsdwarf’s workshop, ceramic at a kiln, glass at a glass furnace, wood at a craftsdwarf’s workshop, or metal at a metalsmith’s forge. Pots made from stone, stoneware, glass, wood, porcelain, metal, or glazed earthenware are water-tight and can be used to store liquids, and even for brewing. Unglazed earthenware can only be used for storing dry items. Metal pots are made using the metalcrafting skill, as opposed to metal barrels, which use the blacksmithing skill.

Pots are stored in the Large Pots/Food Storage section of the Furniture stockpile. Empty pots are listed under Tools when viewing the fortress’s stocks or when moving them to a trade depot.

Contents

  • 1 Material selection
  • 2 Forging and Melting
  • 3 Bugs
  • 4 See also

Material selection [ edit ]

As with other containers, several factors are relevant in choosing the proper material for making large pots. Namely, availability, value, fire/magma safety, vermin resistance, hippie elf kosherness, and most importantly weight.

Pots made from stone of typical* density will be 33% heavier than typical* wooden barrels. Fire clay ‘stoneware’ pots weigh the same as a wooden barrel, while earthenware pots are lighter but must be glazed. This makes large stone pots superior for any stockpile that does not require the containers to be moved, such as prepared meals. Ceramic pots are superior to typical wood in all cases.

(* There are exceptionally light or heavy examples of both stone and wood, but the majority of types of each falls into a “typical” weight category.)

Pots are only 1/4 as heavy [1] as barrels made from the same material (e.g. metal, glass). This means metal pots are generally a better storage option than metal barrels, saving the industry precious dwarf-hours by hauling faster due to lighter containers. Additionally, a metal barrel costs 3 bars, but a metal pot only 1, making metal barrels a vastly less attractive option.

But in the case of large pots, stone is typically used chiefly due to its abundance, especially for young outposts. Doing so will conserve wood (likely the only other economic choice) for tasks for which stone cannot be used (and metal is not always practical), such as making beds, bins, buckets, cages, charcoal, crutches and splints, pipe sections, stepladders, training weapons, wheelbarrows, and many other items* of various usefulness and importance.

(* crossbows & bolts could fall here, too, but those often deserve to be made of a weapons-grade metal)

Unless, of course, the embark location has trees aplenty, making it viable to use wood for most everything, including pots, though this obviously requires a sufficient amount of woodcutters, wood crafters, axes, and contempt towards the tree-huggers elves.

DF2014:Large pot Pots , also known as large pots , are containers that function much like barrels, and have the same capacity, but can be made from materials other than wood or metal, such as

Dwarf fortress pot

Current playthrough has dwarves who successfully use bins/barrels/pots to store most goods such as plants, seeds, cloth, and thread but refuse to properly store meat. Creating new meat stockpile and forbidding meat in the old one simple causes dwarves to move meat to new stockpile without storing into barrels/pots.

d_init.txt changes:
>[POPULATION_CAP:0]

creature_standard changes:
[CREATURE:DWARF]
[CASTE:FEMALE]
>–Added orientation
>[ORIENTATION:MALE:1:1:99]
>[ORIENTATION:FEMALE:99:1:1]
[CASTE:MALE]
>–Added orientation
>[ORIENTATION:MALE:99:1:1]
>[ORIENTATION:FEMALE:1:1:99]

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Notes
(0039298)
PatrikLundell (reporter)
2019-03-27 00:34

Forbidding the offending items changed nothing.

However, by creating two new small stockpiles (1×2) setup to accept only from links and linked into a chain, you can cause your dwarves to single out the offending items and store most of the smaller items. In particular, if the first of the smaller stockpiles is set to 0 barrels and the other to max barrels (2), the dwarves will cycle through the items in the stockpile until everything that can be stored in a barrel has been. This leaves the smaller issue of forbidding the larger items (the smaller stockpiles will need to remain in order to force the dwarves to cycle the food and thus store it properly).

Dwarf fortress pot Current playthrough has dwarves who successfully use bins/barrels/pots to store most goods such as plants, seeds, cloth, and thread but refuse to properly store meat. Creating